Characteristics of Games
  • Language: en
  • Pages: 311

Characteristics of Games

  • Type: Book
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  • Published: 2012-08-24
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  • Publisher: MIT Press

Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits.

SO DO YOU WEAR A CAPE?
  • Language: en

SO DO YOU WEAR A CAPE?

  • Type: Book
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  • Published: 2013-12-06
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  • Publisher: epubli

SO DO YOU WEAR A CAPE? tells the strictly unofficial story of the world-changing fantasy card game Magic: The Gathering. The e-book recounts not only the history of the game itself, but also that of the brilliant business behind it and the fascinating culture its players have created. Written to celebrate the game’s 20th birthday in 2013, the e-book reveals all the facets of Magic: The Gathering's incredible history, together in one place for the first time ever. Not only for the game’s 12 million players worldwide, SO DO YOU WEAR A CAPE? is also written for anyone curious about Magic: The Gathering, fantasy gaming in general or indeed, how society has become just a little bit geekier du...

Jonny Magic and the Card Shark Kids
  • Language: en
  • Pages: 240

Jonny Magic and the Card Shark Kids

  • Type: Book
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  • Published: 2005-08-16
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  • Publisher: Random House

If you think a gang of real-life geeks can’t take on the world and win big . . . think again. And whatever you do, don’t sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards–and turned it into a fortune. The ultimate bully-magnet, Finkel grew up heckled and hazed until destiny came in the form of a trading-card game called Magic: The Gathering. Magic exploded from nerdy obsession to mainstream mania and made the teenage Finkel an ultracool world champion. Once transformed, this youn...

Brandweek
  • Language: en

Brandweek

  • Type: Book
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  • Published: 1997
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  • Publisher: Unknown

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International Directory of Company Histories
  • Language: en
  • Pages: 725

International Directory of Company Histories

Multi-volume major reference work bringing together histories of companies that are a leading influence in a particular industry or geographic location. For students, job candidates, business executives, historians and investors.

Notices of the American Mathematical Society
  • Language: en

Notices of the American Mathematical Society

  • Type: Book
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  • Published: 1993
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  • Publisher: Unknown

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Kobold Guide to Board Game Design
  • Language: en
  • Pages: 146

Kobold Guide to Board Game Design

Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.

The Game Inventor's Guidebook
  • Language: en
  • Pages: 284

The Game Inventor's Guidebook

The definitive guide for anyone with a game idea who wants to know how to get it published from a Game Design Manager at Wizards of the Coast, the world's largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! he presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

Rules of Play
  • Language: en
  • Pages: 672

Rules of Play

  • Type: Book
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  • Published: 2004
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  • Publisher: MIT Press

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

Uncertainty in Games
  • Language: en
  • Pages: 141

Uncertainty in Games

  • Type: Book
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  • Published: 2013
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  • Publisher: MIT Press

In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning ga...